<?xml version="1.0" encoding="UTF-8"?>
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  <title>eCommons Collection:</title>
  <link rel="alternate" href="http://hdl.handle.net/1813/2711" />
  <subtitle />
  <id>http://hdl.handle.net/1813/2711</id>
  <updated>2013-06-20T06:55:41Z</updated>
  <dc:date>2013-06-20T06:55:41Z</dc:date>
  <entry>
    <title>Historical Mechanisms for Drawing Curves</title>
    <link rel="alternate" href="http://hdl.handle.net/1813/2718" />
    <author>
      <name>Taimina, Daina</name>
    </author>
    <id>http://hdl.handle.net/1813/2718</id>
    <updated>2006-03-21T08:22:49Z</updated>
    <published>2004-04-21T00:00:00Z</published>
    <summary type="text">Title: Historical Mechanisms for Drawing Curves
Authors: Taimina, Daina
Abstract: Mechanical devices such as linkages for drawing curves are known &#xD;
already from Ancient Greece. Later linkages found use in different mechanical &#xD;
devices and machines like we can see it in 13th century drawings by Honnecourt &#xD;
or in 16th century machine drawings by Agricola. In 17th century Descartes &#xD;
accepted only those curves that had a mechanical device to draw them. &#xD;
Mechanical curve drawing devices later became incorporated into different &#xD;
machine design. In this paper examples from Reuleaux kinematic model collection &#xD;
in Cornell University are given and some history of linkages discussed.</summary>
    <dc:date>2004-04-21T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Usability, Learning, and Subjective Experience: User Evaluation of</title>
    <link rel="alternate" href="http://hdl.handle.net/1813/2717" />
    <author>
      <name>Pan, Bing</name>
    </author>
    <author>
      <name>Gay, Geri</name>
    </author>
    <author>
      <name>Saylor, John</name>
    </author>
    <author>
      <name>Hembrooke, Helene</name>
    </author>
    <author>
      <name>Henderson, David</name>
    </author>
    <id>http://hdl.handle.net/1813/2717</id>
    <updated>2006-03-21T08:10:50Z</updated>
    <published>2004-02-27T00:00:00Z</published>
    <summary type="text">Title: Usability, Learning, and Subjective Experience: User Evaluation of
Authors: Pan, Bing; Gay, Geri; Saylor, John; Hembrooke, Helene; Henderson, David
Abstract: This paper describes an evaluation effort of the use of the &#xD;
Kinematic Model for Design Digital Library (K-MODDL) in an undergraduate &#xD;
mathematics class. Based on CIAO! framework, the research revealed usability &#xD;
problems and users? subjective experience when using K-MODDL, confirmed the &#xD;
usefulness of various physical and digital models in facilitating learning, and &#xD;
revealed interesting relationships among usability, learning, and subjective &#xD;
experience.</summary>
    <dc:date>2004-02-27T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>How to Use History to Clarify Common Confusions in Geometry</title>
    <link rel="alternate" href="http://hdl.handle.net/1813/2716" />
    <author>
      <name>Taimina, Daina</name>
    </author>
    <author>
      <name>Henderson, David W.</name>
    </author>
    <id>http://hdl.handle.net/1813/2716</id>
    <updated>2006-03-21T08:22:39Z</updated>
    <published>2003-05-15T00:00:00Z</published>
    <summary type="text">Title: How to Use History to Clarify Common Confusions in Geometry
Authors: Taimina, Daina; Henderson, David W.
Abstract: We have found that students and even mathematicians are often &#xD;
confused about the history of geometry. Many expository descriptions of &#xD;
geometry (especially non-Euclidean geometry) contain confusing and &#xD;
sometimes-incorrect statements. Therefore, we found it very important to give &#xD;
some historical perspective of the development of geometry, clearing up many &#xD;
common misconceptions.  In this paper we use history to clarify the following &#xD;
questions, which often have confusing or misleading (or incorrect) answers: 1. &#xD;
What is the first non-Euclidean geometry? 2. Does Euclid's parallel postulate &#xD;
distinguish the non-Euclidean geometries from Euclidean geometry? 3. Is there a &#xD;
potentially infinite surface in 3-space whose intrinsic geometry is hyperbolic? &#xD;
4. In what sense are the Models of Hyperbolic Geometry 'models'? 5. What does &#xD;
'straight' mean in geometry?  How can we draw a straight line? We noticed that &#xD;
most confusions related to the above questions come from not recognizing &#xD;
certain strands in the history of geometry. The main aspects of geometry today &#xD;
emerged from four strands of early human activity that seem to have occurred in &#xD;
most cultures: art/patterns, building structures, motion in machines, and &#xD;
navigation/stargazing. These strands developed more or less independently into &#xD;
varying studies and practices that eventually from the 19th century on were &#xD;
woven into what we now call geometry. In this paper we describe how these &#xD;
strands can be used to clarify issues surrounding these questions.</summary>
    <dc:date>2003-05-15T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>3D-Printing the History of Mechanisms</title>
    <link rel="alternate" href="http://hdl.handle.net/1813/2715" />
    <author>
      <name>Lipson, Hod</name>
    </author>
    <author>
      <name>Moon, Francis C.</name>
    </author>
    <author>
      <name>Hai, Jimmy</name>
    </author>
    <author>
      <name>Paventi, Carlo</name>
    </author>
    <id>http://hdl.handle.net/1813/2715</id>
    <updated>2006-03-21T08:22:57Z</updated>
    <published>2003-07-31T00:00:00Z</published>
    <summary type="text">Title: 3D-Printing the History of Mechanisms
Authors: Lipson, Hod; Moon, Francis C.; Hai, Jimmy; Paventi, Carlo
Abstract: Physical models of machines have played an important role in the &#xD;
history of engineering for teaching, analyzing, and exploring mechanical &#xD;
concepts. Many of these models have been replaced today by computational &#xD;
representations, but new rapid-prototyping technology allows reintroduction of &#xD;
physical models as an intuitive way to demonstrate mechanical concepts. This &#xD;
paper reports on the use of computer-aided modeling tools and rapid prototyping &#xD;
technology to document, preserve, and reproduce in three dimensions, historic &#xD;
machines and mechanisms. We have reproduced several pre-assembled, &#xD;
fully-functional historic mechanisms such as early straight line mechanisms, &#xD;
ratchets, pumps, and clock escapements, including various kinematic components &#xD;
such as links, joints, gears, worms, nuts, bolts, and springs. The historic &#xD;
mechanisms come from the Cornell Collection of Reuleaux Kinematic Models as &#xD;
well as models based on the work of Leonardo da Vinci. The models are available &#xD;
as part of a new online museum of mechanism, which allows visitors not only to &#xD;
read descriptions and view pictures and videos, but now also download, 3D-print &#xD;
and interact with their own physical replicas. Our aim in this paper is to &#xD;
demonstrate the ability of this technology to reproduce accurate historical &#xD;
kinematic models and machines as a tool for both artifact conservancy as well &#xD;
as for teaching, and to demonstrate this for a wide range of mechanism types. &#xD;
We expect that this new form of ?physical? preservation will become prevalent &#xD;
in future archives. We describe the background and history of the collection as &#xD;
well as aspects of modeling and printing such functional replicas.</summary>
    <dc:date>2003-07-31T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Experiencing Meanings in Geometry</title>
    <link rel="alternate" href="http://hdl.handle.net/1813/2714" />
    <author>
      <name>Henderson, David W.</name>
    </author>
    <author>
      <name>Taimina, Daina</name>
    </author>
    <id>http://hdl.handle.net/1813/2714</id>
    <updated>2006-03-21T08:11:54Z</updated>
    <published>2003-05-15T00:00:00Z</published>
    <summary type="text">Title: Experiencing Meanings in Geometry
Authors: Henderson, David W.; Taimina, Daina
Abstract: It is deep experience of meanings in geometry (and indeed in all of &#xD;
mathematics and well as art and engineering) that we believe deserve to be &#xD;
called aesthetic experiences. We believe that mathematics is a natural and deep &#xD;
part of human experience and that experiences of meaning in mathematics should &#xD;
be accessible to everyone. Much of mathematics is not accessible through formal &#xD;
approaches except to those with specialized learning. However, through the use &#xD;
of non-formal experience and geometric imagery, many levels of meaning in &#xD;
mathematics can be opened up in a way that most people can experience and find &#xD;
intellectually challenging and stimulating. Many formal aspects of mathematics &#xD;
have now been mechanized and this mechanization is widely available on personal &#xD;
computers or even handheld calculators, but the experience of meaning in &#xD;
mathematics is still a human enterprise. Experiencing meanings is vital for &#xD;
anyone who wishes to understand mathematics, or anyone wishing to understand &#xD;
something in their experience through the vehicle of mathematics. We observe in &#xD;
ourselves and in our students that these are, at their core, aesthetic &#xD;
experiences. In this paper we will tell some stories of our experience of &#xD;
meanings in geometry and art. David's story starts with art and ends with &#xD;
geometry, while Daina's story starts with geometry and ends with art. However &#xD;
we both share the bulk in the middle, including experiences of non-Euclidean &#xD;
geometries and kinematics models.</summary>
    <dc:date>2003-05-15T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>How it was to study and to teach mathematics in Cornell at the end of</title>
    <link rel="alternate" href="http://hdl.handle.net/1813/2713" />
    <author>
      <name>Taimina, Daina</name>
    </author>
    <id>http://hdl.handle.net/1813/2713</id>
    <updated>2006-03-21T08:21:19Z</updated>
    <published>2003-05-01T00:00:00Z</published>
    <summary type="text">Title: How it was to study and to teach mathematics in Cornell at the end of
Authors: Taimina, Daina
Abstract: Cornell University's Kroch Library Rare Book and Manuscript Division &#xD;
has a collection called "Department of Mathematics records 1877-1976". It was &#xD;
used already as case studies of the emergence of mathematical research at &#xD;
Cornell University in several publications; but I will talk about my experience &#xD;
going through these records and trying to imagine what mathematics students had &#xD;
learned before entering Cornell University (looking at entrance exams they were &#xD;
given). The earlier publications reported that mathematics entrance &#xD;
requirements to Cornell "were minimal by today's standards" but I found that &#xD;
this was not the case.  Many of the students taking the entrance exams were &#xD;
engineering students. At that time the Reuleaux kinematic models collection was &#xD;
used to bring mathematical ideas into engineering curriculum. Preliminary &#xD;
report partially supported by National Science Foundation's National Science, &#xD;
Technology, Engineering, and Mathematics Education Digital Library (NSDL) &#xD;
Program under grant DUE-0226238.   (Based on a talk given at AMS- MAA Joint &#xD;
Conference Special Session in History of Mathematics, January 18, 2003, &#xD;
Baltimore.)</summary>
    <dc:date>2003-05-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Franz Reuleaux: Contributions to 19th C. Kinematics and Theory of</title>
    <link rel="alternate" href="http://hdl.handle.net/1813/2712" />
    <author>
      <name>Moon, Francis C.</name>
    </author>
    <id>http://hdl.handle.net/1813/2712</id>
    <updated>2006-03-21T08:10:45Z</updated>
    <published>2002-10-17T00:00:00Z</published>
    <summary type="text">Title: Franz Reuleaux: Contributions to 19th C. Kinematics and Theory of
Authors: Moon, Francis C.
Abstract: This review surveys late 19th century kinematics and the theory of &#xD;
machines as seen through the contributions of the German engineering scientist, &#xD;
Franz Reuleaux (1829-1905), often called the "father of kinematics". Extremely &#xD;
famous in his time and one of the first honorary members of ASME, Reuleaux was &#xD;
largely forgotten in much of modern mechanics literature in English until the &#xD;
recent rediscovery of some of his work. In addition to his contributions to &#xD;
kinematics, we review Reuleaux's ideas about design synthesis, optimization and &#xD;
aesthetics in design, engineering education as well as his early contributions &#xD;
to biomechanics. A unique aspect of this review has been the use of Reuleaux's &#xD;
kinematic models at Cornell University and in the Deutsches Museum as a tool to &#xD;
rediscover lost engineering and kinematic knowledge of 19th century history of &#xD;
machine.</summary>
    <dc:date>2002-10-17T00:00:00Z</dc:date>
  </entry>
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