<?xml version="1.0" encoding="UTF-8"?>
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  <title>eCommons Collection: 2003 Rockefeller Fellowship Nominee</title>
  <link rel="alternate" href="http://hdl.handle.net/1813/3963" />
  <subtitle>2003 Rockefeller Fellowship Nominee</subtitle>
  <id>http://hdl.handle.net/1813/3963</id>
  <updated>2013-05-25T00:49:38Z</updated>
  <dc:date>2013-05-25T00:49:38Z</dc:date>
  <entry>
    <title>2005 Rockefeller New Media Foundation Proposal</title>
    <link rel="alternate" href="http://hdl.handle.net/1813/12198" />
    <author>
      <name>Stern, Eddo</name>
    </author>
    <id>http://hdl.handle.net/1813/12198</id>
    <updated>2009-06-01T18:33:18Z</updated>
    <published>2009-03-31T16:54:55Z</published>
    <summary type="text">Title: 2005 Rockefeller New Media Foundation Proposal
Authors: Stern, Eddo
Abstract: The title MobBob is drawn from the vernacular of gaming - Bob is a general term&#xD;
referring to a player's avatar - originally used to describe the basic model in the first 3D&#xD;
computer shooter game, Doom. Simply described, MobBob is a computer game where the&#xD;
player plays from the perspective of a mob; the resulting game dynamic challenges the&#xD;
structures of character identification and agency usually found in computer games. The&#xD;
project consists of a fully realized 3D computer game programmed and designed from the&#xD;
ground up (ie not a modification of an available game) resulting in both distributable piece of&#xD;
software and a physical public installation involving a fixed wide screen projection.</summary>
    <dc:date>2009-03-31T16:54:55Z</dc:date>
  </entry>
  <entry>
    <title>Work Samples</title>
    <link rel="alternate" href="http://hdl.handle.net/1813/3966" />
    <author>
      <name>Stern, Eddo</name>
    </author>
    <id>http://hdl.handle.net/1813/3966</id>
    <updated>2007-12-09T13:22:26Z</updated>
    <published>2006-12-13T17:06:56Z</published>
    <summary type="text">Title: Work Samples
Authors: Stern, Eddo
Abstract: Work Samples (includes "GodsEye elements" and doc of installations "Sheik Attack," "Tekken Torture Tournament," and "Cockfight Arena")</summary>
    <dc:date>2006-12-13T17:06:56Z</dc:date>
  </entry>
  <entry>
    <title>Excerpt from: "A Touch of Medieval: Neomedievalism, Magic and Computer</title>
    <link rel="alternate" href="http://hdl.handle.net/1813/3965" />
    <author>
      <name>Stern, Eddo</name>
    </author>
    <id>http://hdl.handle.net/1813/3965</id>
    <updated>2006-12-14T07:02:44Z</updated>
    <published>2006-12-13T17:02:27Z</published>
    <summary type="text">Title: Excerpt from: "A Touch of Medieval: Neomedievalism, Magic and Computer
Authors: Stern, Eddo
Abstract: Essay Excerpt</summary>
    <dc:date>2006-12-13T17:02:27Z</dc:date>
  </entry>
  <entry>
    <title>2005 Rockefeller New Media Foundation Proposal</title>
    <link rel="alternate" href="http://hdl.handle.net/1813/3964" />
    <author>
      <name>Stern, Eddo</name>
    </author>
    <id>http://hdl.handle.net/1813/3964</id>
    <updated>2007-10-19T19:46:13Z</updated>
    <published>2006-12-13T16:37:55Z</published>
    <summary type="text">Title: 2005 Rockefeller New Media Foundation Proposal
Authors: Stern, Eddo
Abstract: GodsEye is an installation consisting of eight hybridized computers/sculptures that make up a techno-/neo-medieval landscape built around the functional hardware elements of the computer desktop&#xD;
environment: keyboard, mouse, monitor, tower, etc. GodsEye conflates post-industrial computer&#xD;
technology with magical-medieval themes generated by a nostalgic cultural fantasy of a Utopian preindustrial&#xD;
moment.</summary>
    <dc:date>2006-12-13T16:37:55Z</dc:date>
  </entry>
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