<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <title>eCommons Collection: 2004/2005 Rockefeller Fellowship Nominees</title>
  <link rel="alternate" href="http://hdl.handle.net/1813/3969" />
  <subtitle>2004/2005 Rockefeller Fellowship Nominees</subtitle>
  <id>http://hdl.handle.net/1813/3969</id>
  <updated>2013-05-25T07:08:42Z</updated>
  <dc:date>2013-05-25T07:08:42Z</dc:date>
  <entry>
    <title>2006 Rockefeller New Media Foundation Proposal</title>
    <link rel="alternate" href="http://hdl.handle.net/1813/12260" />
    <author>
      <name>Anstey, Josephine</name>
    </author>
    <author>
      <name>Pape, Dave</name>
    </author>
    <id>http://hdl.handle.net/1813/12260</id>
    <updated>2009-06-01T18:39:27Z</updated>
    <published>2009-05-04T15:09:12Z</published>
    <summary type="text">Title: 2006 Rockefeller New Media Foundation Proposal
Authors: Anstey, Josephine; Pape, Dave
Abstract: This project is a virtual reality drama, Human Trials, to be presented in an immersive virtual reality system,&#xD;
featuring live actors controlling computer graphic characters that interact with the participant. Imagine Tarkovsky's&#xD;
Stalker, crossed with Alice Through the Looking Glass, crossed with Monty Python and the Holy Grail. Now imagine&#xD;
embarking on a guided journey through this warped yet familiar landscape. As you proceed your actions and&#xD;
interactions are observed, interpreted psychologically, and used to determine the outcome of your quest.&#xD;
The underlying question for this project is: Can virtual reality be as powerful a medium for fiction as novels,&#xD;
plays, film? VR immerses the user in a 3D audio/visual environment which she navigates and interacts with in real time.&#xD;
In fiction, the reader/viewer identifies with a protagonist who is dealing with a challenging situation. It has proven very&#xD;
difficult to bring the two together and make the user the protagonist, navigating a dramatic situation that is rich&#xD;
emotionally, psychologically, sociologically, politically. This project builds on the lessons we learnt creating a previous&#xD;
virtual fiction, The Thing Growing, and continues our explorations and experimentations in the field of&#xD;
virtual fiction.</summary>
    <dc:date>2009-05-04T15:09:12Z</dc:date>
  </entry>
  <entry>
    <title>2005 Rockefeller New Media Foundation Proposal</title>
    <link rel="alternate" href="http://hdl.handle.net/1813/5111" />
    <author>
      <name>Anstey, Josephine</name>
    </author>
    <author>
      <name>Pape, Dave</name>
    </author>
    <id>http://hdl.handle.net/1813/5111</id>
    <updated>2007-12-09T13:58:43Z</updated>
    <published>2007-01-04T14:34:05Z</published>
    <summary type="text">Title: 2005 Rockefeller New Media Foundation Proposal
Authors: Anstey, Josephine; Pape, Dave
Abstract: The Trial The Trail is an immersive virtual reality (VR) experience designed to engage the user as a&#xD;
central protagonist in a compelling interactive drama. It is designed for a projection-based, 3-D stereo VR&#xD;
display with one large screen or multiple screens forming a virtual theater. Immersive VR puts the user&#xD;
inside the virtual world with the other characters rather than outside, viewing the world on a monitor and&#xD;
manipulating an avatar of herself. This collaborative project brings together artificial intelligence and&#xD;
visualization research with the goal of creating intelligent actor-agents and interactive, dramatic, virtual&#xD;
reality experiences.&#xD;
Our interactive drama is designed to create an unfolding story around the user which the agents&#xD;
establish, populate, maintain and influence. We build our VR dramas using a two part structure; a&#xD;
psychological substrate where we explicitly determine the emotional states we want to evoke in the user;&#xD;
and an implementation level with three elements - an interactive script, a smart set, and actor-agents - that&#xD;
turns the psychological plot into a dramatically evolving series of responsiveconundrums for the user.</summary>
    <dc:date>2007-01-04T14:34:05Z</dc:date>
  </entry>
  <entry>
    <title>2004 Rockefeller New Media Foundation Proposal</title>
    <link rel="alternate" href="http://hdl.handle.net/1813/3970" />
    <author>
      <name>Anstey, Josephine</name>
    </author>
    <author>
      <name>Pape, Dave</name>
    </author>
    <id>http://hdl.handle.net/1813/3970</id>
    <updated>2006-12-14T07:03:48Z</updated>
    <published>2006-12-13T19:12:59Z</published>
    <summary type="text">Title: 2004 Rockefeller New Media Foundation Proposal
Authors: Anstey, Josephine; Pape, Dave
Abstract: This project is a virtual reality drama, The Trial The Trail, to be presented in an&#xD;
immersive virtual reality system. Imagine Tarkovsky's Stalker, crossed with Alice&#xD;
Through the Looking Glass, crossed with Monty Python and the Holy Grail. Now imagine&#xD;
embarking on a guided journey through this warped yet familiar landscape. As you&#xD;
proceed your actions and interactions are logged, interpreted psychologically, and used to&#xD;
determine the outcome of your quest.&#xD;
The underlying question for this project is: Can virtual reality be as powerful a&#xD;
medium for fiction as novels, plays, film? VR immerses the user in a 3D audio/visual&#xD;
environment which she navigates and interacts with in real time. In fiction, the&#xD;
reader/viewer identifies with a protagonist who is dealing with a challenging situation. It&#xD;
has proven very difficult to bring the two together and make the user the protagonist,&#xD;
navigating a dramatic situation that is rich emotionally, psychologically, sociologically,&#xD;
politically. This project builds on the lessons we learnt creating a previous virtual fiction,&#xD;
The Thing Growing, and continues our explorations and experimentations in the field of&#xD;
virtual fiction.</summary>
    <dc:date>2006-12-13T19:12:59Z</dc:date>
  </entry>
</feed>

