<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <title>eCommons Collection: 2004/2005 Rockefeller Fellowship Nominee</title>
  <link rel="alternate" href="http://hdl.handle.net/1813/4002" />
  <subtitle>2004/2005 Rockefeller Fellowship Nominee</subtitle>
  <id>http://hdl.handle.net/1813/4002</id>
  <updated>2013-05-22T18:29:10Z</updated>
  <dc:date>2013-05-22T18:29:10Z</dc:date>
  <entry>
    <title>2005 Rockefeller New Media Foundation Proposal</title>
    <link rel="alternate" href="http://hdl.handle.net/1813/5171" />
    <author>
      <name>Wight, Gail</name>
    </author>
    <id>http://hdl.handle.net/1813/5171</id>
    <updated>2007-12-09T13:59:10Z</updated>
    <published>2007-01-05T14:19:15Z</published>
    <summary type="text">Title: 2005 Rockefeller New Media Foundation Proposal
Authors: Wight, Gail
Abstract: Personal Zoo is a collection of small fantastical creatures, figments of my imagination, which respond to the visitors&#xD;
of their clinical, lab-like zoo. At the first, their new forms, extra parts, and odd behaviors suggest that they emerge from&#xD;
current experiments in genetics. Yet while they are most likely not "alive", they do exhibit intelligent behavior, evoking an&#xD;
emotional response, a connection, to their visitors. As an earlier generation imagined and feared a brave new world in the&#xD;
thrall of a robotic superclass, the current generation does the same with the specter of genetics.</summary>
    <dc:date>2007-01-05T14:19:15Z</dc:date>
  </entry>
  <entry>
    <title>Rockefeller New Media Foundation --Supplementary Material</title>
    <link rel="alternate" href="http://hdl.handle.net/1813/4004" />
    <author>
      <name>Wight, Gail</name>
    </author>
    <id>http://hdl.handle.net/1813/4004</id>
    <updated>2006-12-19T07:04:59Z</updated>
    <published>2006-12-18T18:22:17Z</published>
    <summary type="text">Title: Rockefeller New Media Foundation --Supplementary Material
Authors: Wight, Gail
Abstract: 12 installation slides:&#xD;
1-2: "Kings Play Cards..." interactive computer projection. 2003. (installation &amp; main screen)&#xD;
3-4: "Linnaeuus Unbound" large chart with video activated by touch screen. 2001.&#xD;
5-8: "Meditations on Evolution" interactive cd-rom. 2002. (main screen &amp; three details)&#xD;
9: "Star Struck" sculpture with motorized robot &amp; video. 2001.&#xD;
10: "Future Flight" sculpture with video &amp; audio. 2000.&#xD;
11: "Honey" interactive sculpture with ultrasonic sensors &amp; sound 1999.&#xD;
12: "A Tale of Two Slimes" sculpture with book &amp; time-lapse video. 1996.</summary>
    <dc:date>2006-12-18T18:22:17Z</dc:date>
  </entry>
  <entry>
    <title>2004 Rockefeller New Media Foundation Proposal</title>
    <link rel="alternate" href="http://hdl.handle.net/1813/4003" />
    <author>
      <name>Wight, Gail</name>
    </author>
    <id>http://hdl.handle.net/1813/4003</id>
    <updated>2006-12-19T07:04:53Z</updated>
    <published>2006-12-18T17:58:39Z</published>
    <summary type="text">Title: 2004 Rockefeller New Media Foundation Proposal
Authors: Wight, Gail
Abstract: I have recently been invited to create a piece for an exhibit called 'The Brides of&#xD;
Frankenstein' curated by Marcia Tanner for the San Jose Museum of Art, California. This&#xD;
exhibit would coincide with a Bay Area Cyber Art Festival to open in late 2005. I'11 be creating a&#xD;
series of portraits for this exhibit, based on seven women who were practicing science just prior&#xD;
to and during the time of Mary Shelley's Frankenstein. These portraits would also engage the current&#xD;
phenomenon of automatons - spectacular constructions of artificial humans. I believe&#xD;
that as social constructs, as spectacles, and as "monsters," women scientists of the eighteenth and&#xD;
nineteenth centuries shared much in common with these automatons. Most importantly, both&#xD;
were objects of a belief system that saw them as impostors, as threats, and as something less than&#xD;
fully human. These portraits would involve interactive video, incorporating audio with moving&#xD;
and still imagery accessed by touch screen, set into automaton-like armatures. They would be&#xD;
slightly larger than life, yet would evoke an ephemeral quality of existence. Hybrids of the&#xD;
human and mechanical, they would investigate eighteenth and nineteenth century concepts about&#xD;
women, science, machines, and their convergence.</summary>
    <dc:date>2006-12-18T17:58:39Z</dc:date>
  </entry>
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