<?xml version="1.0" encoding="UTF-8"?>
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  <title>eCommons Collection: 2005 Rockefeller Fellowship Nominees</title>
  <link rel="alternate" href="http://hdl.handle.net/1813/5122" />
  <subtitle>2005 Rockefeller Fellowship Nominees</subtitle>
  <id>http://hdl.handle.net/1813/5122</id>
  <updated>2013-05-25T13:56:57Z</updated>
  <dc:date>2013-05-25T13:56:57Z</dc:date>
  <entry>
    <title>2005 Rockefeller New Media Foundation Proposal</title>
    <link rel="alternate" href="http://hdl.handle.net/1813/5126" />
    <author>
      <name>Browning, Drew</name>
    </author>
    <author>
      <name>Barbier, Annette</name>
    </author>
    <id>http://hdl.handle.net/1813/5126</id>
    <updated>2007-12-09T13:59:06Z</updated>
    <published>2007-01-04T15:33:38Z</published>
    <summary type="text">Title: 2005 Rockefeller New Media Foundation Proposal
Authors: Browning, Drew; Barbier, Annette
Abstract: The river journey is the form of this installation in which a participant is a traveler&#xD;
in a mythic voyage through the ages of a nation, Vietnam. Beginning at dawn, the&#xD;
participant navigates through three levels: a past lived close to nature, a time of&#xD;
horrific upheaval and violence, and a time of adapting and rebuilding. The&#xD;
participant will encounter a dim space with a 9x12' screen and a suspended&#xD;
game paddle. Approaching the screen will trigger an initial animated sequence&#xD;
inviting the viewer to "play". Interaction is accomplished both with the paddle&#xD;
functions and by moving physically within the space. Although this is not literally&#xD;
a video game, it echoes video game techniques and formulas, inverting the&#xD;
typical first person shooter game form and inviting an experience of a different&#xD;
sort.</summary>
    <dc:date>2007-01-04T15:33:38Z</dc:date>
  </entry>
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