<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <title>eCommons Collection: 2005 Rockefeller Fellowship Nominee</title>
  <link rel="alternate" href="http://hdl.handle.net/1813/5252" />
  <subtitle>2005 Rockefeller Fellowship Nominee</subtitle>
  <id>http://hdl.handle.net/1813/5252</id>
  <updated>2013-05-22T13:08:32Z</updated>
  <dc:date>2013-05-22T13:08:32Z</dc:date>
  <entry>
    <title>2007 Rockefeller New Media Foundation Proposal</title>
    <link rel="alternate" href="http://hdl.handle.net/1813/12176" />
    <author>
      <name>Naimark, Michael</name>
    </author>
    <id>http://hdl.handle.net/1813/12176</id>
    <updated>2009-06-01T18:42:38Z</updated>
    <published>2009-03-31T15:12:43Z</published>
    <summary type="text">Title: 2007 Rockefeller New Media Foundation Proposal
Authors: Naimark, Michael
Abstract: "Moving Camera Studies" investigates why our personal sense of looking around and&#xD;
moving through space differ from the gaze of a camera. The method of investigation is&#xD;
through using a hand-held digital camera along with GPS and angular sensors, then&#xD;
relying on extensive handiwork, frame by frame, after shooting. The intention is explore&#xD;
aesthetic potential in the fastest, least constrained way. The goal is to become fluent in&#xD;
what can be done, and to make an installation.</summary>
    <dc:date>2009-03-31T15:12:43Z</dc:date>
  </entry>
  <entry>
    <title>2005 Rockefeller New Media Foundation Proposal</title>
    <link rel="alternate" href="http://hdl.handle.net/1813/5253" />
    <author>
      <name>Naimark, Michael</name>
    </author>
    <id>http://hdl.handle.net/1813/5253</id>
    <updated>2007-12-09T12:41:57Z</updated>
    <published>2007-01-23T14:39:13Z</published>
    <summary type="text">Title: 2005 Rockefeller New Media Foundation Proposal
Authors: Naimark, Michael
Abstract: "Digital Stereoscope" explores how new media can be used to expand and broaden our sense&#xD;
of place, particularly for real (rather than fantasy) places. It specifically focuses on means of&#xD;
"immersive place representation" such as stereoscopy and interactive panoramics. Recording&#xD;
and exhibiting such immersive imagery is a "chicken-and-egg" problem requiring a commitment&#xD;
to work at both ends.</summary>
    <dc:date>2007-01-23T14:39:13Z</dc:date>
  </entry>
</feed>

