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    <title>eCommons Community:</title>
    <link>http://hdl.handle.net/1813/524</link>
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        <rdf:li rdf:resource="http://hdl.handle.net/1813/29694" />
        <rdf:li rdf:resource="http://hdl.handle.net/1813/22497" />
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    <dc:date>2013-05-23T03:36:09Z</dc:date>
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  <item rdf:about="http://hdl.handle.net/1813/29694">
    <title>History of Cornell Injection Molding Program (CIMP)</title>
    <link>http://hdl.handle.net/1813/29694</link>
    <description>Title: History of Cornell Injection Molding Program (CIMP)
Authors: Wang, Kuo K.
Abstract: CIMP is a pioneer of interdisciplinary research in engineering involving university, government, and industry.  Started in 1974 and inspired by industrial needs, CIMP was first funded by NSF and then jointly supported by an industrial consortium of major corporations in 1978.  The goal was set to study the feasibility of establishing a science base for analyzing the injection molding process which would have real impact on industrial practices.  Due to the complex nature of both the material and the process, the mission was considered impossible by many at the time.  By integrating and extending existing knowledge in the fields of non-Newtonian fluid mechanics, heat transfer, rheology, and with the invention of new instruments for material characterization, the dream became reality after more than a decade of concentrated group effort.  In the early days, to develop a successful mold for mass-producing plastic parts used to take weeks or months of trial-and-error design and fabrication at a cost of hundred thousands of dollars for so-called mold trials.  Now, it can be done not only better, but also in hours or days on computers using powerful and accurate simulation programs.  The knowledge and technologies developed by CIMP are considered a game changer in the manufacturing industry overall because no similar results have been achieved for other processes.  The main reason is that most manufacturing processes in the real world are too complex to analyze theoretically and thereby results are usually lack of accuracy.  As a result, academic research in these areas have had very little impact on industrial practices.  CIMP is acknowledged as a success both by NSF and the industry.  In fact, the resulting commercial software for injection molding available today is widely used in industry, and it is a contributing factor toward the ability of industry to put new products to market faster and cheaper.  This is particularly true as applied to the consumer electronics and automotive industries where product design changes more frequently.  For instance, the bodies of cell phones, TV sets, and various types of computers are mostly made by injection molding of engineering plastics.  Similarly, an increasing number of parts used in today's cars are made of high strength plastics in order to reduce weight and improve fuel efficiency.</description>
    <dc:date>2012-09-07T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/1813/22497">
    <title>History of thoughts about bicycle self-stability</title>
    <link>http://hdl.handle.net/1813/22497</link>
    <description>Title: History of thoughts about bicycle self-stability
Authors: Meijaard, J. P.; Papadopoulos, Jim M.; Ruina, Andy; Schwab, A. L.</description>
    <dc:date>2011-01-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/1813/3019">
    <title>A direct method for the determination of the mean orientation-dependent elastic</title>
    <link>http://hdl.handle.net/1813/3019</link>
    <description>Title: A direct method for the determination of the mean orientation-dependent elastic
Authors: Bernier, Joel V.; Miller, Matthew P.
Abstract: A salient manifestation of anisotropy in the mechanical response of polycrystal-&#xD;
line materials is the inhomogeneous partitioning of elastic strains over the&#xD;
aggregate. For bulk samples, the distributions of these intergranular strains are&#xD;
expected to have a strong functional dependence on grain orientations. It is then&#xD;
useful to formulate a mean lattice strain distribution function (LSDF) over the&#xD;
orientation space, which serves to characterize the micromechanical state of the&#xD;
aggregate. Orientation-dependent intergranular stresses may be recovered from&#xD;
the LSDF via a constitutive assumption, such as anisotropic linear elasticity.&#xD;
While the LSDF may be determined directly from simulation data, its&#xD;
experimental determination relies on solving an inverse problem that is similar&#xD;
in character to the fundamental problem of texture analysis. In this paper, a&#xD;
versatile and robust direct method for determining an LSDF from strain pole&#xD;
figures is presented. The effectiveness of this method is demonstrated using&#xD;
synthetic strain pole figures from a model LSDF obtained from the simulated&#xD;
uniaxial deformation of a 1000-crystal aggregate.</description>
    <dc:date>2006-01-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/1813/2718">
    <title>Historical Mechanisms for Drawing Curves</title>
    <link>http://hdl.handle.net/1813/2718</link>
    <description>Title: Historical Mechanisms for Drawing Curves
Authors: Taimina, Daina
Abstract: Mechanical devices such as linkages for drawing curves are known &#xD;
already from Ancient Greece. Later linkages found use in different mechanical &#xD;
devices and machines like we can see it in 13th century drawings by Honnecourt &#xD;
or in 16th century machine drawings by Agricola. In 17th century Descartes &#xD;
accepted only those curves that had a mechanical device to draw them. &#xD;
Mechanical curve drawing devices later became incorporated into different &#xD;
machine design. In this paper examples from Reuleaux kinematic model collection &#xD;
in Cornell University are given and some history of linkages discussed.</description>
    <dc:date>2004-04-21T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/1813/2717">
    <title>Usability, Learning, and Subjective Experience: User Evaluation of</title>
    <link>http://hdl.handle.net/1813/2717</link>
    <description>Title: Usability, Learning, and Subjective Experience: User Evaluation of
Authors: Pan, Bing; Gay, Geri; Saylor, John; Hembrooke, Helene; Henderson, David
Abstract: This paper describes an evaluation effort of the use of the &#xD;
Kinematic Model for Design Digital Library (K-MODDL) in an undergraduate &#xD;
mathematics class. Based on CIAO! framework, the research revealed usability &#xD;
problems and users? subjective experience when using K-MODDL, confirmed the &#xD;
usefulness of various physical and digital models in facilitating learning, and &#xD;
revealed interesting relationships among usability, learning, and subjective &#xD;
experience.</description>
    <dc:date>2004-02-27T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/1813/2716">
    <title>How to Use History to Clarify Common Confusions in Geometry</title>
    <link>http://hdl.handle.net/1813/2716</link>
    <description>Title: How to Use History to Clarify Common Confusions in Geometry
Authors: Taimina, Daina; Henderson, David W.
Abstract: We have found that students and even mathematicians are often &#xD;
confused about the history of geometry. Many expository descriptions of &#xD;
geometry (especially non-Euclidean geometry) contain confusing and &#xD;
sometimes-incorrect statements. Therefore, we found it very important to give &#xD;
some historical perspective of the development of geometry, clearing up many &#xD;
common misconceptions.  In this paper we use history to clarify the following &#xD;
questions, which often have confusing or misleading (or incorrect) answers: 1. &#xD;
What is the first non-Euclidean geometry? 2. Does Euclid's parallel postulate &#xD;
distinguish the non-Euclidean geometries from Euclidean geometry? 3. Is there a &#xD;
potentially infinite surface in 3-space whose intrinsic geometry is hyperbolic? &#xD;
4. In what sense are the Models of Hyperbolic Geometry 'models'? 5. What does &#xD;
'straight' mean in geometry?  How can we draw a straight line? We noticed that &#xD;
most confusions related to the above questions come from not recognizing &#xD;
certain strands in the history of geometry. The main aspects of geometry today &#xD;
emerged from four strands of early human activity that seem to have occurred in &#xD;
most cultures: art/patterns, building structures, motion in machines, and &#xD;
navigation/stargazing. These strands developed more or less independently into &#xD;
varying studies and practices that eventually from the 19th century on were &#xD;
woven into what we now call geometry. In this paper we describe how these &#xD;
strands can be used to clarify issues surrounding these questions.</description>
    <dc:date>2003-05-15T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/1813/2715">
    <title>3D-Printing the History of Mechanisms</title>
    <link>http://hdl.handle.net/1813/2715</link>
    <description>Title: 3D-Printing the History of Mechanisms
Authors: Lipson, Hod; Moon, Francis C.; Hai, Jimmy; Paventi, Carlo
Abstract: Physical models of machines have played an important role in the &#xD;
history of engineering for teaching, analyzing, and exploring mechanical &#xD;
concepts. Many of these models have been replaced today by computational &#xD;
representations, but new rapid-prototyping technology allows reintroduction of &#xD;
physical models as an intuitive way to demonstrate mechanical concepts. This &#xD;
paper reports on the use of computer-aided modeling tools and rapid prototyping &#xD;
technology to document, preserve, and reproduce in three dimensions, historic &#xD;
machines and mechanisms. We have reproduced several pre-assembled, &#xD;
fully-functional historic mechanisms such as early straight line mechanisms, &#xD;
ratchets, pumps, and clock escapements, including various kinematic components &#xD;
such as links, joints, gears, worms, nuts, bolts, and springs. The historic &#xD;
mechanisms come from the Cornell Collection of Reuleaux Kinematic Models as &#xD;
well as models based on the work of Leonardo da Vinci. The models are available &#xD;
as part of a new online museum of mechanism, which allows visitors not only to &#xD;
read descriptions and view pictures and videos, but now also download, 3D-print &#xD;
and interact with their own physical replicas. Our aim in this paper is to &#xD;
demonstrate the ability of this technology to reproduce accurate historical &#xD;
kinematic models and machines as a tool for both artifact conservancy as well &#xD;
as for teaching, and to demonstrate this for a wide range of mechanism types. &#xD;
We expect that this new form of ?physical? preservation will become prevalent &#xD;
in future archives. We describe the background and history of the collection as &#xD;
well as aspects of modeling and printing such functional replicas.</description>
    <dc:date>2003-07-31T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/1813/2714">
    <title>Experiencing Meanings in Geometry</title>
    <link>http://hdl.handle.net/1813/2714</link>
    <description>Title: Experiencing Meanings in Geometry
Authors: Henderson, David W.; Taimina, Daina
Abstract: It is deep experience of meanings in geometry (and indeed in all of &#xD;
mathematics and well as art and engineering) that we believe deserve to be &#xD;
called aesthetic experiences. We believe that mathematics is a natural and deep &#xD;
part of human experience and that experiences of meaning in mathematics should &#xD;
be accessible to everyone. Much of mathematics is not accessible through formal &#xD;
approaches except to those with specialized learning. However, through the use &#xD;
of non-formal experience and geometric imagery, many levels of meaning in &#xD;
mathematics can be opened up in a way that most people can experience and find &#xD;
intellectually challenging and stimulating. Many formal aspects of mathematics &#xD;
have now been mechanized and this mechanization is widely available on personal &#xD;
computers or even handheld calculators, but the experience of meaning in &#xD;
mathematics is still a human enterprise. Experiencing meanings is vital for &#xD;
anyone who wishes to understand mathematics, or anyone wishing to understand &#xD;
something in their experience through the vehicle of mathematics. We observe in &#xD;
ourselves and in our students that these are, at their core, aesthetic &#xD;
experiences. In this paper we will tell some stories of our experience of &#xD;
meanings in geometry and art. David's story starts with art and ends with &#xD;
geometry, while Daina's story starts with geometry and ends with art. However &#xD;
we both share the bulk in the middle, including experiences of non-Euclidean &#xD;
geometries and kinematics models.</description>
    <dc:date>2003-05-15T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/1813/2713">
    <title>How it was to study and to teach mathematics in Cornell at the end of</title>
    <link>http://hdl.handle.net/1813/2713</link>
    <description>Title: How it was to study and to teach mathematics in Cornell at the end of
Authors: Taimina, Daina
Abstract: Cornell University's Kroch Library Rare Book and Manuscript Division &#xD;
has a collection called "Department of Mathematics records 1877-1976". It was &#xD;
used already as case studies of the emergence of mathematical research at &#xD;
Cornell University in several publications; but I will talk about my experience &#xD;
going through these records and trying to imagine what mathematics students had &#xD;
learned before entering Cornell University (looking at entrance exams they were &#xD;
given). The earlier publications reported that mathematics entrance &#xD;
requirements to Cornell "were minimal by today's standards" but I found that &#xD;
this was not the case.  Many of the students taking the entrance exams were &#xD;
engineering students. At that time the Reuleaux kinematic models collection was &#xD;
used to bring mathematical ideas into engineering curriculum. Preliminary &#xD;
report partially supported by National Science Foundation's National Science, &#xD;
Technology, Engineering, and Mathematics Education Digital Library (NSDL) &#xD;
Program under grant DUE-0226238.   (Based on a talk given at AMS- MAA Joint &#xD;
Conference Special Session in History of Mathematics, January 18, 2003, &#xD;
Baltimore.)</description>
    <dc:date>2003-05-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/1813/2712">
    <title>Franz Reuleaux: Contributions to 19th C. Kinematics and Theory of</title>
    <link>http://hdl.handle.net/1813/2712</link>
    <description>Title: Franz Reuleaux: Contributions to 19th C. Kinematics and Theory of
Authors: Moon, Francis C.
Abstract: This review surveys late 19th century kinematics and the theory of &#xD;
machines as seen through the contributions of the German engineering scientist, &#xD;
Franz Reuleaux (1829-1905), often called the "father of kinematics". Extremely &#xD;
famous in his time and one of the first honorary members of ASME, Reuleaux was &#xD;
largely forgotten in much of modern mechanics literature in English until the &#xD;
recent rediscovery of some of his work. In addition to his contributions to &#xD;
kinematics, we review Reuleaux's ideas about design synthesis, optimization and &#xD;
aesthetics in design, engineering education as well as his early contributions &#xD;
to biomechanics. A unique aspect of this review has been the use of Reuleaux's &#xD;
kinematic models at Cornell University and in the Deutsches Museum as a tool to &#xD;
rediscover lost engineering and kinematic knowledge of 19th century history of &#xD;
machine.</description>
    <dc:date>2002-10-17T00:00:00Z</dc:date>
  </item>
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