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    <title>eCommons Collection: History and Theory of Machines and Mechanisms</title>
    <link>http://hdl.handle.net/1813/2711</link>
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      <title>The Channel Image</title>
      <url>http://dspace.library.cornell.edu/retrieve/31513</url>
      <link>http://hdl.handle.net/1813/2711</link>
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      <title>The Collection's search engine</title>
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      <link>http://dspace.library.cornell.edu/simple-search</link>
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      <title>Historical Mechanisms for Drawing Curves</title>
      <link>http://hdl.handle.net/1813/2718</link>
      <description>Title: Historical Mechanisms for Drawing Curves
&lt;br/&gt;
&lt;br/&gt;Authors: Taimina, Daina
&lt;br/&gt;
&lt;br/&gt;Abstract: Mechanical devices such as linkages for drawing curves are known &#xD;
already from Ancient Greece. Later linkages found use in different mechanical &#xD;
devices and machines like we can see it in 13th century drawings by Honnecourt &#xD;
or in 16th century machine drawings by Agricola. In 17th century Descartes &#xD;
accepted only those curves that had a mechanical device to draw them. &#xD;
Mechanical curve drawing devices later became incorporated into different &#xD;
machine design. In this paper examples from Reuleaux kinematic model collection &#xD;
in Cornell University are given and some history of linkages discussed.</description>
      <pubDate>Tue, 20 Apr 2004 22:58:59 GMT</pubDate>
    </item>
    <item>
      <title>Usability, Learning, and Subjective Experience: User Evaluation of</title>
      <link>http://hdl.handle.net/1813/2717</link>
      <description>Title: Usability, Learning, and Subjective Experience: User Evaluation of
&lt;br/&gt;
&lt;br/&gt;Authors: Pan, Bing; Gay, Geri; Saylor, John; Hembrooke, Helene; Henderson, David
&lt;br/&gt;
&lt;br/&gt;Abstract: This paper describes an evaluation effort of the use of the &#xD;
Kinematic Model for Design Digital Library (K-MODDL) in an undergraduate &#xD;
mathematics class. Based on CIAO! framework, the research revealed usability &#xD;
problems and users? subjective experience when using K-MODDL, confirmed the &#xD;
usefulness of various physical and digital models in facilitating learning, and &#xD;
revealed interesting relationships among usability, learning, and subjective &#xD;
experience.</description>
      <pubDate>Thu, 26 Feb 2004 22:58:59 GMT</pubDate>
    </item>
    <item>
      <title>How to Use History to Clarify Common Confusions in Geometry</title>
      <link>http://hdl.handle.net/1813/2716</link>
      <description>Title: How to Use History to Clarify Common Confusions in Geometry
&lt;br/&gt;
&lt;br/&gt;Authors: Taimina, Daina; Henderson, David W.
&lt;br/&gt;
&lt;br/&gt;Abstract: We have found that students and even mathematicians are often &#xD;
confused about the history of geometry. Many expository descriptions of &#xD;
geometry (especially non-Euclidean geometry) contain confusing and &#xD;
sometimes-incorrect statements. Therefore, we found it very important to give &#xD;
some historical perspective of the development of geometry, clearing up many &#xD;
common misconceptions.  In this paper we use history to clarify the following &#xD;
questions, which often have confusing or misleading (or incorrect) answers: 1. &#xD;
What is the first non-Euclidean geometry? 2. Does Euclid's parallel postulate &#xD;
distinguish the non-Euclidean geometries from Euclidean geometry? 3. Is there a &#xD;
potentially infinite surface in 3-space whose intrinsic geometry is hyperbolic? &#xD;
4. In what sense are the Models of Hyperbolic Geometry 'models'? 5. What does &#xD;
'straight' mean in geometry?  How can we draw a straight line? We noticed that &#xD;
most confusions related to the above questions come from not recognizing &#xD;
certain strands in the history of geometry. The main aspects of geometry today &#xD;
emerged from four strands of early human activity that seem to have occurred in &#xD;
most cultures: art/patterns, building structures, motion in machines, and &#xD;
navigation/stargazing. These strands developed more or less independently into &#xD;
varying studies and practices that eventually from the 19th century on were &#xD;
woven into what we now call geometry. In this paper we describe how these &#xD;
strands can be used to clarify issues surrounding these questions.</description>
      <pubDate>Wed, 14 May 2003 22:58:59 GMT</pubDate>
    </item>
    <item>
      <title>3D-Printing the History of Mechanisms</title>
      <link>http://hdl.handle.net/1813/2715</link>
      <description>Title: 3D-Printing the History of Mechanisms
&lt;br/&gt;
&lt;br/&gt;Authors: Lipson, Hod; Moon, Francis C.; Hai, Jimmy; Paventi, Carlo
&lt;br/&gt;
&lt;br/&gt;Abstract: Physical models of machines have played an important role in the &#xD;
history of engineering for teaching, analyzing, and exploring mechanical &#xD;
concepts. Many of these models have been replaced today by computational &#xD;
representations, but new rapid-prototyping technology allows reintroduction of &#xD;
physical models as an intuitive way to demonstrate mechanical concepts. This &#xD;
paper reports on the use of computer-aided modeling tools and rapid prototyping &#xD;
technology to document, preserve, and reproduce in three dimensions, historic &#xD;
machines and mechanisms. We have reproduced several pre-assembled, &#xD;
fully-functional historic mechanisms such as early straight line mechanisms, &#xD;
ratchets, pumps, and clock escapements, including various kinematic components &#xD;
such as links, joints, gears, worms, nuts, bolts, and springs. The historic &#xD;
mechanisms come from the Cornell Collection of Reuleaux Kinematic Models as &#xD;
well as models based on the work of Leonardo da Vinci. The models are available &#xD;
as part of a new online museum of mechanism, which allows visitors not only to &#xD;
read descriptions and view pictures and videos, but now also download, 3D-print &#xD;
and interact with their own physical replicas. Our aim in this paper is to &#xD;
demonstrate the ability of this technology to reproduce accurate historical &#xD;
kinematic models and machines as a tool for both artifact conservancy as well &#xD;
as for teaching, and to demonstrate this for a wide range of mechanism types. &#xD;
We expect that this new form of ?physical? preservation will become prevalent &#xD;
in future archives. We describe the background and history of the collection as &#xD;
well as aspects of modeling and printing such functional replicas.</description>
      <pubDate>Wed, 30 Jul 2003 22:58:59 GMT</pubDate>
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