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    <title>eCommons Collection: 2003 Rockefeller Fellowship Recipient</title>
    <link>http://hdl.handle.net/1813/3831</link>
    <description>2003 Rockefeller Fellowship Recipient</description>
    <pubDate>Fri, 24 May 2013 22:29:11 GMT</pubDate>
    <dc:date>2013-05-24T22:29:11Z</dc:date>
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      <title>eCommons Collection: 2003 Rockefeller Fellowship Recipient</title>
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      <link>http://hdl.handle.net/1813/3831</link>
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      <title>Alternumerics</title>
      <link>http://hdl.handle.net/1813/3833</link>
      <description>Title: Alternumerics
Authors: Chan, Paul
Abstract: Alternumerics explores the intimate relationship between language and interactivity by&#xD;
transforming the simple computer font into an art form that explores the fissure between what&#xD;
we write and we what mean. By replacing the individual letters and numbers (known as&#xD;
alphanumerics) with textual and graphic fragments that signify what is typed in radically&#xD;
different ways, Alternumerics transforms the act of typing into a digital performance and any&#xD;
computer connected to a standard printer into an interactive art making installation. There are&#xD;
five fonts in the Altemumeric collection.</description>
      <pubDate>Wed, 15 Nov 2006 16:24:52 GMT</pubDate>
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      <dc:date>2006-11-15T16:24:52Z</dc:date>
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      <title>2003 Rockefeller New Media Foundation Proposal</title>
      <link>http://hdl.handle.net/1813/3832</link>
      <description>Title: 2003 Rockefeller New Media Foundation Proposal
Authors: Chan, Paul
Abstract: Visions from the economy of waste is a collection of interactive media pieces that explores&#xD;
what happens when a human by-product becomes a point of convergence between humans&#xD;
and machines. &#xD;
Visions starts with a simple premise: In the near future, technology finds a way to store&#xD;
data in human feces. Cheaper to produce and infinitely renewable, shit replaces computer&#xD;
hard drives, CD-ROMs, and floppy disks as the data storage option of choice. Technology&#xD;
transforms shit from human waste to digital necessity, and makes it a focal point in the&#xD;
information economy. &#xD;
Each of the nine media art pieces explores a particular facet of the future use value of&#xD;
shit. Each piece is based on a fictional character working and living in the new economy&#xD;
of waste. Each piece is created with a specific media in mind that appropriately expresses,&#xD;
in form, content and interactivity, the narrative arc of the fictional characters. &#xD;
When finished, this project is staged as an installation that resemble an exhibit at a natural&#xD;
history museum, documenting the social, political, and technological genealogy of the&#xD;
shit to come.</description>
      <pubDate>Wed, 15 Nov 2006 16:21:26 GMT</pubDate>
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      <dc:date>2006-11-15T16:21:26Z</dc:date>
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