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    <title>eCommons Collection: 2004/2005 Rockefeller Fellowship Nominees</title>
    <link>http://hdl.handle.net/1813/3969</link>
    <description>2004/2005 Rockefeller Fellowship Nominees</description>
    <pubDate>Fri, 24 May 2013 09:45:51 GMT</pubDate>
    <dc:date>2013-05-24T09:45:51Z</dc:date>
    <item>
      <title>2006 Rockefeller New Media Foundation Proposal</title>
      <link>http://hdl.handle.net/1813/12260</link>
      <description>Title: 2006 Rockefeller New Media Foundation Proposal
Authors: Anstey, Josephine; Pape, Dave
Abstract: This project is a virtual reality drama, Human Trials, to be presented in an immersive virtual reality system,&#xD;
featuring live actors controlling computer graphic characters that interact with the participant. Imagine Tarkovsky's&#xD;
Stalker, crossed with Alice Through the Looking Glass, crossed with Monty Python and the Holy Grail. Now imagine&#xD;
embarking on a guided journey through this warped yet familiar landscape. As you proceed your actions and&#xD;
interactions are observed, interpreted psychologically, and used to determine the outcome of your quest.&#xD;
The underlying question for this project is: Can virtual reality be as powerful a medium for fiction as novels,&#xD;
plays, film? VR immerses the user in a 3D audio/visual environment which she navigates and interacts with in real time.&#xD;
In fiction, the reader/viewer identifies with a protagonist who is dealing with a challenging situation. It has proven very&#xD;
difficult to bring the two together and make the user the protagonist, navigating a dramatic situation that is rich&#xD;
emotionally, psychologically, sociologically, politically. This project builds on the lessons we learnt creating a previous&#xD;
virtual fiction, The Thing Growing, and continues our explorations and experimentations in the field of&#xD;
virtual fiction.</description>
      <pubDate>Mon, 04 May 2009 15:09:12 GMT</pubDate>
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      <dc:date>2009-05-04T15:09:12Z</dc:date>
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      <title>2005 Rockefeller New Media Foundation Proposal</title>
      <link>http://hdl.handle.net/1813/5111</link>
      <description>Title: 2005 Rockefeller New Media Foundation Proposal
Authors: Anstey, Josephine; Pape, Dave
Abstract: The Trial The Trail is an immersive virtual reality (VR) experience designed to engage the user as a&#xD;
central protagonist in a compelling interactive drama. It is designed for a projection-based, 3-D stereo VR&#xD;
display with one large screen or multiple screens forming a virtual theater. Immersive VR puts the user&#xD;
inside the virtual world with the other characters rather than outside, viewing the world on a monitor and&#xD;
manipulating an avatar of herself. This collaborative project brings together artificial intelligence and&#xD;
visualization research with the goal of creating intelligent actor-agents and interactive, dramatic, virtual&#xD;
reality experiences.&#xD;
Our interactive drama is designed to create an unfolding story around the user which the agents&#xD;
establish, populate, maintain and influence. We build our VR dramas using a two part structure; a&#xD;
psychological substrate where we explicitly determine the emotional states we want to evoke in the user;&#xD;
and an implementation level with three elements - an interactive script, a smart set, and actor-agents - that&#xD;
turns the psychological plot into a dramatically evolving series of responsiveconundrums for the user.</description>
      <pubDate>Thu, 04 Jan 2007 14:34:05 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/1813/5111</guid>
      <dc:date>2007-01-04T14:34:05Z</dc:date>
    </item>
    <item>
      <title>2004 Rockefeller New Media Foundation Proposal</title>
      <link>http://hdl.handle.net/1813/3970</link>
      <description>Title: 2004 Rockefeller New Media Foundation Proposal
Authors: Anstey, Josephine; Pape, Dave
Abstract: This project is a virtual reality drama, The Trial The Trail, to be presented in an&#xD;
immersive virtual reality system. Imagine Tarkovsky's Stalker, crossed with Alice&#xD;
Through the Looking Glass, crossed with Monty Python and the Holy Grail. Now imagine&#xD;
embarking on a guided journey through this warped yet familiar landscape. As you&#xD;
proceed your actions and interactions are logged, interpreted psychologically, and used to&#xD;
determine the outcome of your quest.&#xD;
The underlying question for this project is: Can virtual reality be as powerful a&#xD;
medium for fiction as novels, plays, film? VR immerses the user in a 3D audio/visual&#xD;
environment which she navigates and interacts with in real time. In fiction, the&#xD;
reader/viewer identifies with a protagonist who is dealing with a challenging situation. It&#xD;
has proven very difficult to bring the two together and make the user the protagonist,&#xD;
navigating a dramatic situation that is rich emotionally, psychologically, sociologically,&#xD;
politically. This project builds on the lessons we learnt creating a previous virtual fiction,&#xD;
The Thing Growing, and continues our explorations and experimentations in the field of&#xD;
virtual fiction.</description>
      <pubDate>Wed, 13 Dec 2006 19:12:59 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/1813/3970</guid>
      <dc:date>2006-12-13T19:12:59Z</dc:date>
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