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Condon, Brody

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Digital access to this material is pending artist's approval. Materials may be viewed onsite at the Goldsen Archive, Division of Rare and Manuscript Collections, Kroch Library, Cornell University.

My work includes referencing real world events and characters in computer game environments, and translations of game elements into performative events and sculpture. The work is visually seductive cultural criticism that crosses over between the traditional arts, media arts, and pop cultural spheres. I am an important early figure in the development of artworks using computer game modification and online game performance. Originally coming from a sculpture and installation background, in the late nineties I began to combine the strategies of early performance art and contemporary sculptural installation practices of well known artists like Anne Hamilton, Vito Acconci, Robert Smithson, Chris Burden, and Marina Abromavic with my intuitive knowledge of computer/role-playing games and online/offline game culture from my youth.

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    2007 Rockefeller New Media Foundation Proposal
    Condon, Brody (2009-03-30T15:24:43Z)
    The Youth of the Apocalypse is a series of non-interactive moving image installations combining the visual style of Northern European 15th century religious painting with the computer-animated landscapes and characters of video games and outsider digital fantasy art. The series of works are essentially reinterpretations of Resurrection and Baptism scenes by Dirk Bouts and Gerard David, and culminate in a final piece recreating Hans Memling's triptych The Last Judgment, displayed as single or 3 channel projection from a custom computer. Powered by current 3D game engine software and artificial intelligence, the final piece in the The Youth of the Apocalypse series features animated images of human suffering and redemption, corpses rising from the ground, then ascending to heaven or being dragged to hell. The project deals with issues of the relationship between apocalyptic thinking and contemporary politics, and the mixture of lived experience, altered social histories, and pure fantasy in contemporary culture.