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eCommons@Cornell >
Cornell University Library >
Division of Rare and Manuscript Collections >
Goldsen New Media Archive >
Rockefeller Foundation New Media Fellowship Records >
Stern, Eddo >
Please use this identifier to cite or link to this item:
http://hdl.handle.net/1813/12198
| Title: | 2005 Rockefeller New Media Foundation Proposal |
| Authors: | Stern, Eddo |
| Keywords: | video game software art group dynamics hack avatar identification body history politics violence |
| Issue Date: | 31-Mar-2009 |
| Abstract: | The title MobBob is drawn from the vernacular of gaming - Bob is a general term
referring to a player's avatar - originally used to describe the basic model in the first 3D
computer shooter game, Doom. Simply described, MobBob is a computer game where the
player plays from the perspective of a mob; the resulting game dynamic challenges the
structures of character identification and agency usually found in computer games. The
project consists of a fully realized 3D computer game programmed and designed from the
ground up (ie not a modification of an available game) resulting in both distributable piece of
software and a physical public installation involving a fixed wide screen projection. |
| URI: | http://hdl.handle.net/1813/12198 |
| Appears in Collections: | Stern, Eddo
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