|
eCommons@Cornell >
College of Engineering >
Mechanical & Aerospace Engineering >
History and Theory of Machines and Mechanisms >
Please use this identifier to cite or link to this item:
http://hdl.handle.net/1813/2717
| Title: | Usability, Learning, and Subjective Experience: User Evaluation of |
| Authors: | Pan, Bing Gay, Geri Saylor, John Hembrooke, Helene Henderson, David |
| Keywords: | Education mathematics kinematic models |
| Issue Date: | 27-Feb-2004 |
| Publisher: | Cornell Library Technical Reports and Papers |
| Citation: | http://techreports.library.cornell.edu:8081/Dienst/UI/1.0/Display/cul.htmm/2004-8 |
| Abstract: | This paper describes an evaluation effort of the use of the
Kinematic Model for Design Digital Library (K-MODDL) in an undergraduate
mathematics class. Based on CIAO! framework, the research revealed usability
problems and users? subjective experience when using K-MODDL, confirmed the
usefulness of various physical and digital models in facilitating learning, and
revealed interesting relationships among usability, learning, and subjective
experience. |
| URI: | http://hdl.handle.net/1813/2717 |
| Appears in Collections: | History and Theory of Machines and Mechanisms
|
Items in eCommons are protected by copyright, with all rights reserved, unless otherwise indicated.
|