eCommons

 

Bookchin, Natalie

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My work focuses on new technologies in general and the Internet in particular as a medium and subject matter. I believe the Internet is among the most significant media- socially, politically and artistically- of our times. Networked environments have proven critical for both grass roots democratic groups and their antithesis. Both have accomplished a great deal by understanding how to work with limited resources in a networked environment. Business interests have tried so far unsuccessfully to completely overtake the Internet, and repressive governments are threatened by the multiplicity of positions openly expressed in this sometimes chaotic non-hierarchical space. Social life in the West continues to be altered for better or for worse by the networked environment. My practice is grounded in the belief that it is crucial for artists to work in this visible, rapidly changing and politically contentious area. To this end my work for the past 6 years has taken a variety of forms addressing the net: solo and collaborative art production, writing, organizing events, curating, lecturing, and teaching.

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    Rockefeller New Media Foundation Proposal
    Bookchin, Natalie (2006-12-13T19:34:11Z)
    I am applying with a series of two projects that I am developing in collaboration with Jacqueline Stevens, a political theorist and author of Reproducing the State (Princeton University Press, 1999) and designer and artist Cynthia Madasky. The first, AgoraXchange, will be a dynamic and accessible online community whose diverse participants will discuss, collaborate, and contribute ideas concerning the game design, the aesthetics, and the politics of the second part of the project, Citizen's Dilemma. Citizen's Dilemma, will be an online multiplayer world that will offer a tangible political alternative to our current world order. In Citizen's Dilemma, all the world's nation-states have been replaced by countries in which political status is no longer determined by birth, and the legal order no longer rewards materialism. We have chosen to use the hugely popular and dynamic form of the online multiplayer game because of its potential for extraordinary detail and elaboration, active and sustained player investment and participation, and timeliness and accessibility as both a medium and social forum.