Usability, Learning, and Subjective Experience: User Evaluation of
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Abstract
This paper describes an evaluation effort of the use of the Kinematic Model for Design Digital Library (K-MODDL) in an undergraduate mathematics class. Based on CIAO! framework, the research revealed usability problems and users? subjective experience when using K-MODDL, confirmed the usefulness of various physical and digital models in facilitating learning, and revealed interesting relationships among usability, learning, and subjective experience.
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2004-02-27
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Cornell Library Technical Reports and Papers
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Education; mathematics; kinematic models
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http://techreports.library.cornell.edu:8081/Dienst/UI/1.0/Display/cul.htmm/2004-8
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technical report