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Usability, Learning, and Subjective Experience: User Evaluation of

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Abstract

This paper describes an evaluation effort of the use of the Kinematic Model for Design Digital Library (K-MODDL) in an undergraduate mathematics class. Based on CIAO! framework, the research revealed usability problems and users? subjective experience when using K-MODDL, confirmed the usefulness of various physical and digital models in facilitating learning, and revealed interesting relationships among usability, learning, and subjective experience.

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2004-02-27

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Cornell Library Technical Reports and Papers

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Education; mathematics; kinematic models

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http://techreports.library.cornell.edu:8081/Dienst/UI/1.0/Display/cul.htmm/2004-8

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technical report

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