Japanese Videogames as Cultural Artifacts
Loading...
No Access Until
Permanent Link(s)
Other Titles
Author(s)
Abstract
What are we learning when we play video games from Japan? Rachael Hutchinson (University of Delaware) examines the cultural content of Japanese videogames through character design, background setting and environment, aesthetic style, thematic content, and game dynamics. We will consider how mid-1990s games converged around ideas of nuclear power and bioethics, making works like Final Fantasy VII and Metal Gear Solid valuable windows into social anxieties expressed in the Japanese arts. This video was recorded on April 18, 2022.
Journal / Series
Volume & Issue
Description
Video of full lecture with presentation slides edited into the video.
Sponsorship
Andrew Campana (Asian Studies) and the EastAsia+ collaborative, Cornell East Asia Program
Date Issued
2022-04-18
Publisher
East Asia Program, Cornell University
Keywords
history; East Asia; Japan; Video games; Digital culture
Location
Effective Date
Expiration Date
Sector
Employer
Union
Union Local
NAICS
Number of Workers
Committee Chair
Committee Co-Chair
Committee Member
Degree Discipline
Degree Name
Degree Level
Related Version
https://vimeo.com/710897488
Related DOI
Related To
Related Part
Based on Related Item
Has Other Format(s)
Part of Related Item
Related To
Related Publication(s)
Link(s) to Related Publication(s)
References
Link(s) to Reference(s)
Previously Published As
Government Document
ISBN
ISMN
ISSN
Other Identifiers
Rights
Attribution-NonCommercial-NoDerivatives 4.0 International
Types
video/moving image
Accessibility Feature
captions
Accessibility Hazard
Accessibility Summary
Closed captions available