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Make a Key to Everyday Objects

dc.contributor.authorWiessinger, John
dc.date.accessioned2008-01-31T18:52:54Z
dc.date.available2008-01-31T18:52:54Z
dc.date.issued2008-01-31T18:52:54Z
dc.description.abstractPart of the Grab and Go With Science series, this game introduce students to dichotomous (two-choice) keys -- or scientific names. Keys are usually used to help discover the names of plants or animals. For example, you can use a key to find the name of a tree by looking at a leaf. This activity uses common classroom objects, such as pens, erasers, rulers, etc., to teach students how keys are made and how they work.en_US
dc.identifier.urihttps://hdl.handle.net/1813/9500
dc.titleMake a Key to Everyday Objectsen_US

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